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| Coin toss and bounce simulation - contact point to floor |
cifs1 |
07/27/06 |
I am simulating a coin flipping in the air. Is there a relativly simple formula for determining the contact point of the flipping coin with a flat surface, given the coins current x,y and z rotation angle? Is there a second formula which once the contact point is found, determine the velocity vectors given the rotations and the current velocities? |
Clarification/Follow-up by cifs1 on 07/27/06 2:47 pm: I am animating this and know the current position in terms of its x,y,z centre and x,y and z rotation. Where z<= Radius I will calculate the lowest point on the coin and see if it is close to zero. The problem is, how do I calculate this point?
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